today i made some 3d shape distance field studies based on the inigo quilez tutorials:
https://iquilezles.org/www/articles/distfunctions/distfunctions.htmas usual it's nice that in shaders you can get a lot of instances of the same shape without using a for loop, but just by morphing space with few more lines
(code)
https://git.sr.ht/~npisanti/scrapbook/tree/master/studies/3d_shapes.frag#theWorkshop